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Hand drawn and made as a labor of love, Gorogoa will be in the back of my mind for quite some time, even if it has its own quirks and issues along the way.įramed with a story, Gorogoa uses no dialogue or text, as it is simply animated and static images that are used to convey the narrative instead.
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Released late last year for PC, it’s now arrived on console for puzzler fans to enjoy. More importantly, this curious little puzzle game is a one man show, created by Jason Roberts, first shown as a demo in 2012. While I don’t think Gorogoa will go down in the history books as one of the greatest of all time, it sure does stand out in a crowded genre with its unique look, style and gameplay. Sometimes right from the beginning you know a game is going to be special, like when you rewound time the first time in Braid, or you went through a portal in Portal or you fought against the Flood for the first time in Halo. To say the puzzle genre is crowded would be an understatement, so to be noticed in the genre you need to be different in some way. Gorogoa's puzzles never feel like obstacles to overcome one at a time – they are the means by which the story is told.Every so often you come across a game that it stands out amongst the crowd for various reasons and is memorable long after the credits roll. Between and even during the process of solving a puzzle I often found myself reading Gorogoa like a book or admiring it like you would a painting, allowing its collection of detailed landscapes, cluttered homes, and ancient artifacts to take on new meanings over time until its story became a living, breathing thing rather than just a serviceable plot. Lavish palaces stand tall over the crumbling ruins of a city. Images of war and destruction juxtapose scenes of great wealth and royalty. It is Gorogoa’s biggest, most fulfilling puzzle to piece together: you help guide a young boy on his quest to collect fruits for a majestic yet terrifying beast, but for what purpose is not immediately known. “Like nearly all puzzle games Gorogoa’s imaginative puzzles sadly lose that initial spark of excitement after you learn their tricks, but its ambiguous and somber story warrants more than one playthrough, as late-game revelations lend insightful new context to its early moments. In this way, every exciting step in my journey also became a startling revelation about Gorogoa’s captivating mythology - small moments that play towards a larger, more intricate whole. I found myself reaching far into the past and out into distant lands to enact change on the present - a clever mechanism that fuels the fresh and magical interactions behind each puzzle and acts as a bittersweet meditation on memory and loss. In these puzzles time and space aren’t bound by the laws of physics, allowing old and new to merge into a singular moment.
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In another, I guided a character through a series of framed photographs by stacking doorways, rotating ancient ruins, and slotting the patterns of a porcelain plate into a floating cog. In one sequence, I stole the glow of a distant star to light a lantern. But as you explore, rearrange, and stack its panels - sometimes stripping layers off one image to create two distinct ones - its disjointed vignettes, symbols, and scenes start to come together in increasingly surprising ways.